This is done to ensure matching naming and os : Windows : subsystem : WindowsStore : version : WindowsCE : platform : ANY version : Linux : Macos : version : sdk : subsystem : Android : api_level : ANY iOS : version : sdk : watchOS : version : sdk : tvOS : version : sdk : FreeBSD : SunOS : AIX : Arduino : board : ANY Emscripten : Neutrino : version : baremetal : arch : compiler : sun-cc : version : threads : libcxx : gcc : &gcc version : libcxx : threads : # Windows MinGW exception : # Windows MinGW cppstd : Visual Studio : &visual_studio runtime : version : toolset : cppstd : msvc : version : update : runtime : runtime_type : cppstd : clang : version : libcxx : cppstd : runtime : apple-clang : &apple_clang version : libcxx : cppstd : intel : version : update : base : gcc : << : *gcc threads : exception : Visual Studio : << : *visual_studio apple-clang : << : *apple_clang intel-cc : version : update : mode : libcxx : cppstd : runtime : runtime_type : qcc : version : libcxx : mcst-lcc : version : base : gcc : << : *gcc threads : exceptions : build_type : cppstd : # Deprecated, use compiler.cppstdĪs you can see, the possible values settings can take are restricted in the same file. # - For building cross compilation tools: Where the cross compiler will run. # Only for cross building, 'os_build/arch_build' is the system that runs Conan os_build : arch_build : # Only for building cross compilation tools, 'os_target/arch_target' is the system for # which the tools generate code os_target : arch_target : # Rest of the settings are "host" settings: # - For native building/cross building: Where the library/program will run.
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